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Boson x steam background









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  • find UI elements that display easy to use info such as health bars, numbers.
  • So the general tips that we can learn from that is: On the other hand if monstro Hp bar is reduced it gets positive reward each time it lands a sucessful shot.įor the horizon chase turbo, the reward was defined by the current speed on the step, the higher the speed was the bigger was the reward. If isaac health bar is reduced, the AI gets a -1 reward (same when his hps are 0), and it wont be able to get positive reward for a few seconds ( due to invulnerability frames). To use in the reward function the game plugin monitors the evolution of the health bars for monstro and isaac, then regarding how thoses are changing we apply a certain reward.

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    Lets take for example The binding of isaac experiment,

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    Note: no code here but more tips on how you can use the UI to build your reward function. You can also found the list in the serpentHabitat repository Game Name Here we list the games tested by the Framework users Time is one of the only reward possible, can confuse the AI when the view change for 3rd person to top down

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    This one has atari games in it, use it if you dont want emulatorsīosses only, at least if we can move to them directly

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    It could be a fun experiment but i dont know how we could design a reward (no speedometer), maybe using some kind of mod can help

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    You might find an implementation on you OS default games if not you can easily find one for free (as in freeware) on internetįree web browser game, work as long as you have flash Might not work due to qte needed to be quick and not displayer in a way very understandable by AI ) is not possible, or you'll have to focus on a specific part of the game (like the Skyrim lock-pick agent) but a arcade game will most likely work as long as a reward can be defined. Note that non linux games might work in wine (but you will likely have to use a non steam version: CD, gog or humblebundle).īe aware: not all types of games are going to workĪ game like a open rpg (Zelda, Pokemon. ) that can be emulated will be added, but any arcade game is likely going to work. Later a section with older games (NES/SNES/GameBoy/MegaDrive. The list might move in a dedicated file as it grows The big list of games that might be a good choice to work withĬlick on the game name, to go to the store page, To do this experiment a mod with a single small room with a locked chest has been made.

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    Note this is not a full game agent, it's only foccusing on the Lockpick "minigame". You have also the "code along with serpent" vods on the the main channel, it will help you set up the game agent with it. Super FlightĪctually this is the tutorial game for the frameworkįind the tutorial here The Serpent.AI Hello World.md Later the game agent has been extended to allow multiple track training. One of the most successful experiment to this day, the game agent manage to rank 3rd after less that one day of training on one track. It did it again around 10:30 AM GMT Horizon chase turbo Oh and btw it did it, was the around 6:20 AM GMT, clip here Here are some cool clips of the agent working: Here is some doc about the isaac console: Usualy on qwerty keyboard console command interface is spawned by using '~', however it can differ regarding you keyboard layout (on azerty one, you will have to use the key above the tabulation one) You can teleport in monstro room by using the following command: This one might be the experiment with which you came across the framework, you can write your own game agent or start playing around with the one already made by Serpent.

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    The one listed here might not be the latest version running on the lab Note: you need the afterbirth+ dlc to use the in game debug console to teleport in monstro room Some games have already been tested here on the Serpent_AI_labs, here is the list with a bunch of infos on them and the links to the game plugin and game agent when they are availables. Then you will find the game list that you might use for an experiment, as long with an other list for the games tested by the comunity.Īnd last but not least a few tips on how you could find the reward function. On this page you will find a section with the games that were run on the serpent_ai_labs or the serpent_ai main channel with a few explanations on the process. Greetings, you want to start experimenting with Serpent.AI framework but dont know with which game you can start? Dont worry this page is here to help you finding your first (or maybe new) game to work with.











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